look in Extensions category to start with. There are many over the last years. Plus this list doesn’t include those that don’t post in that category.
My job is not to test 3rd party tools and decide to pin them or not so that our users are aware of the tools. Authors of these products post here if they want to.
We may be, but that doesn’t mean adults don’t get hurt feelings.
So you would want to scroll through 100 pinned posts before reaching new content? When we have 4-5 pinned topics I get told that this is to many and it detracts from the users experience.
@anon98020523 I agree with @slackmoehrle that there should be few, if any, pinned posts. The latest release makes sense. Anything beyond that prob is best left to the voting by the users based on the default rankings.
As for the games tools. If there’s not already a page I think it would be great if there was a page similar to the “games made with Cocos2D” where people could submit their tool for listing. I agree that it should be filled with only functional tools and if the cocos business wants to put their choices at the top, fine, but the list should include all user submitted entries.
yes I looked but all magic is hidden in the pvrtc_compress function the source code of which I haven’t found
I will be engaged in it, perhaps the mistake in giving of basic data for PVRTexTool
Hmm, however it’s very good to use not square textures. Actually SpriteBuilder creates squared already, but I want to save space and pack with any size texture, so I will not waste empty space.
Unfortunately category “Editor and Tools” has turned into category where the majority of subjects about
Cocos Creator therefore to people anyway should waste 100 subjects to find others
I completely agree with you, but I wanted to tell another
When the user comes into Editors and Tools he sees only the subjects Cocos Creator, but not Editor(s) and Tool(s)
“none” but not “all” is perhaps necessary by default
Cocos Creater very good and big tool which creates too many topics in the general subject for all tools
but it only my personal opinion which has to seems to improve work of community Cocos2d
Great tool. I was wondering if it were possible to implement some small section that allows you to add custom properties to each sprite frame? Like say I want to add a unique “id” property to each frame so that when I export to json it appears as a key under the sprite frame (example: “filename”:“block1”, “id”: 1001).
I’m meddling around in the code but don’t have much experience with QT. Adding the extra GUI text boxes and my custom export format is easy, I’m just not sure which function to call to check which item in the SpritesWidgetTree is selected.