I added a 3d plain, directional light, and point light to the scene.
In the plain material I setup the “builtin-phong” just for the test.
I set under the diffuse an image of a roulette wheel, and under normal I setup its normal map.
The normal map was generated with sprite illumination program (tried SpriteBump too).
It looks like the normal does not work at all. However, other properties like emissive, specular and glossines are working just fine. Do I missed something?
The shader is not using the normal map, you can check that out in the built-in-phong shader compiled version. You can fix the shader or just wait for it to get fixed by the engine team.