I added a 3d plain, directional light, and point light to the scene.
In the plain material I setup the “builtin-phong” just for the test.
I set under the diffuse an image of a roulette wheel, and under normal I setup its normal map.
The normal map was generated with sprite illumination program (tried SpriteBump too).
It looks like the normal does not work at all. However, other properties like emissive, specular and glossines are working just fine. Do I missed something?
I am attaching my images:
Please note, I tried bump-map and normal map. none of them work…
Any help with this?