i want release node what created on scripts.
[dynamic load asset(loadResDir) function] : it’s create new node and apply loaded sprite
var createdNodeList:cc.Node[] = [];
loadSpriteBulkLoading(){
var self = this;
cc.loader.loadResDir("sprites/explosion", cc.SpriteFrame, function (err, assets) {
for(var i=0; i<assets.length; i++){
nodes[i] = new cc.Node("bulkload_Sprite_" + i);
var sp = nodes[i].addComponent(cc.Sprite);
sp.spriteFrame = assets[i];
nodes[i].parent = self.node;
nodes[i].setPosition(-380 + i * 100, 220);
self.createdNodeList[i] = nodes[i];
}
});
}
how can i release this nodes and assets?
this.createdNodeList.forEach(function(c_node:cc.Node){
// need it - 1?
if(c_node.getComponent(cc.Sprite) != null){
cc.loader.release(c_node.getComponent(cc.Sprite));
}
// need it - 2?
c_node.destroyAllChildren();
});
// just this okay? - 3?
c_node.destroy();
this.createdNodeList = [];
if when i do release the asset and node, need to release all sub(childrens) asset? (comment : need it? - 1,2)
or just node.destroy()?
be okay? (comment : just this okay? - 3)
i found cc.removeSelf()
. but it’s can’t be my code(it’s not self destroy)
when i just called `c_node.destroy()’, it have any problems?