No matching function for call to 'cocos2d::Sprite::runAction(cocos2d::Sequence&)

Hi I’m working on cocos2dx 3.12 version I’m getting following error

error: no matching function for call to 'cocos2d::Sprite::runAction(cocos2d::Sequence&)

In header file I declare void nextHead(float dt); function and a sprite DevilHead1.

I write in init method

this->schedule(schedule_selector(HelloWorld::nextHead), 4.1f);

And I write nextHead function outside the init function as follows-

void HelloWorld::nextHead(float dt)
{
HelloWorld::nodeAction = MoveBy::create( 4.0, Vec2( 330, 100 ) );
	HelloWorld::randomHead = cocos2d::random(0, 7);
	switch(0)
	{
	case 0:
		EaseQuinticActionInOut *  easeAction = EaseQuinticActionInOut::create( HelloWorld::nodeAction );
		HelloWorld::seqHead1 = Sequence::create(easeAction,easeAction,easeAction, nullptr);
		HelloWorld::DevilHead1->runAction(HelloWorld::seqHead1);
break;
}

} 

Getting error at line HelloWorld::DevilHead1->runAction(HelloWorld::seqHead1);

error:no matching function for call to 'cocos2d::Sprite::runAction(cocos2d::Sequence&)' HelloWorld::DevilHead1->runAction(HelloWorld::seqHead1);

Please tell me how to solve it.

Problem solved.
Sorry it was my mistake.

I forget to add * before seqHead1 in header file.

But Now error is not coming and it compiles successfully but it get crashed when nextHead function is called after 4.1 second.

Thanks.

I do it like this:

sprite->scheduleOnce(schedule_selector(CornSprite::delayTimer), 
            sprite->getTimeUntilPop() + 1);
sprite->scheduleOnce(schedule_selector(CornSprite::changeTexture), 
            sprite->getTimeUntilPop() - 2);
sprite->scheduleOnce(schedule_selector(CornSprite::addMore), 
            sprite->getTimeUntilPop() - 2);

and then:

void CornSprite::changeTexture(float dt)
{
    setSpriteFrame("corn6.png");
}

void CornSprite::delayTimer(float dt)
{
    cocos2d::Director::getInstance()->getEventDispatcher()->removeEventListenersForTarget(this);
    
    setSpriteFrame(getPopcornFileName().c_str());
    
    runAction(cocos2d::ScaleBy::create(0.2, 1.5, 1.5));
    
    CocosDenshion::SimpleAudioEngine::getInstance()->playEffect("pop.mp3");

    addMoreSprites(1);
    
    scheduleOnce(schedule_selector(CornSprite::removeSprite), 1.2);
}

void CornSprite::addMore(float dt)
{
    addMoreSprites(1);
}

Hi there,

Thanks for your response. I like your suggestion. I’ll try it.

Thank you.

How did you make out with this?

Hi, Now I’m using MoveTo and MoveBy method’s functionality. To achive my goal.

Problem was coming because of EaseQuinticActionInOut .

Thanks.