As far, as I understand the v4 (metal) branch correct, we all need to switch to cmake (even for iOS/mac development), because the xcodeproj aren’t included and we need to generate them -> https://github.com/cocos2d/cocos2d-x/tree/v4/cmake
This makes an update from v3 to v4 more complex, but I understand the idea behind it. The problem is, that I use (Firebase) pods and need to find a way to include them into CMakeList.txt, so that they are also included into the generated xworkspace.
Does anyone have a small tutorial how to do it? I update the cocos2d folder (from github) within my project on a regular basis, so I can test it against my code. The current breaking change blocks this, but I want to get back to the way I build the game.
Ideas are welcome. Maybe someone crossed this bridge already.