I need a game-server that lets my turn based game also features:
- leaving the game
- leaving the lobby
- sending a chat message
and other stuff that requires the server to send data to the client, which seems only possible to some degree with long polling on HTTP.
I wanted to know if cocos2d-x-3 offers anything to communicate via WebSocket-server on Windows, MacOS, iOS, and Android and if there are any guides for that?
If there is anything that cocos2d-x-3 supports that I could use for this kind of communication, that would be great.
Thanks for your time!