Negative scale of sprite in synced prefab not working on Android

Hello,

I used to be used a negative scale setting of a node as a way to flip a sprite. Unfortunately, after upgrading cocos creator to v2.1.3 this is not working on native Android and Windows. Cocos creator makes the negative scale transformation properly, web browsers do it as well.

Is this a bug in the version of the engine or do I miss a project setting that would make it work?

EDIT: This problem is only with nodes in synced prefabs. The negative scale of nodes outside synced prefabs or in not-synced prefabs works normally.

Thanks for any reply!