I have experienced a strange small gap in the looped background music of my games on Android platform. I used CC 1.6.2, but a few days before I upgraded to 1.8.1 and the bug is still there. All music are stored in OGG format. I checked the beginning and the end of the samples with GoldWave, everything seems to be OK. I tested it on several Android devices, all of them are affected. But it works fine using the Simulator.
Does anybody else experienced the same problem? What can I do to avoid this small gap in playback? It’s very annoying…