I am using
.
from one right side
this.rigidBody.applyForceToCenter(new cc.Vec2(this.xForce, this.upBoost), true);
then from other side
this.rigidBody.applyForceToCenter(new cc.Vec2(-this.xForce, this.upBoost), true);
but first time from right to left it goes good, then on left side it goes upward instead of again going right? why is it? what is getting wrong.
Actually one node is on right and other left side will apply force to ball node. and i need to use collision and gravity as well.
whereas on the other side cocos actions like jumpto and bezier not good to use with collision? my understanding