Hi, I’m working on animating when mouse clicks sprite.
I used BoundingBox and it works well, but when I click on transparent area on Sprite’s image it also works well. That’s the problem.
I used TexturePacker to extract plist file of Sprite with polygon algorithm and polygon outline. So the extracted plist file has vertices and verticesUV values.
Is there a Cocos library that automatically (like create sprite with plist file) build polygon intersection or polygon collision using plist file?
Or should build own library?
Thanks.