Minimizing Lag in Text-Heavy Chat Nodes

Hi everyone,

I’m working on implementing a chat feature for my app, which involves two screens. The first screen displays groups with recent chats, and clicking on a group shows the entire chat history. Each chat is represented by a node containing the sender’s name and the chat messages. These chat nodes are instantiated dynamically, and their size depends on the text content. Whenever I update the text, I use updateRenderData(true), but this causes the game to freeze briefly due to the large amount of text. Can anyone suggest a more efficient way to handle this issue?

Thank you

Try changing the Cache Mode of the Labels to see what will happen.