I want to move my C++ cocos2d-x Win32 project from cocos2d-x 3.10 + VS2013 + Cocos Studio to cocos2d-x 4.0 + VS2019 because both 3.10 and VS2013 are very outdated. So, I have few questions:
- Is Windows 64-bit supported out of the box? Actually, I want to get rid of 32-bit version of the game at all.
- Is there any Cocos Studio analogue (it was deprecated from 3.11 if I’m not mistaken) or I need to set up all my scenes in code instead of some kind of editor? Can I still use Cocos Studio with cocos2d-x 4.0?
- Is there anything that should stop me from migrating? Hope there is not.
Waiting for your advices!