@bilalmirza I’m attaching the Cocos2d-x Spine C++ runtime that I’m using at the moment, and I’ve made it work for both V3 and V4 of Cocos2d-x (due to some magic in the
Check the readme.txt file that’s in the zip file for how to integrate it with your game. Extract the contents so that they are at the same level as your Classes folder.
So it’ll be like this:
[your game path]/Classes/
[your game path]/external/spine etc.
SpineCPP_Cocos2dx_V3_V4.zip (341.1 KB)
I hope that helps.