MadJi
#1
Hello,
I have the following code:
auto startButton = MenuItemImage :: create (“button.png”, “button_clicked.png”, CC_CALLBACK_1 (MainScene :: goToGameScene, this));
I want when I press the button starts to sound and then I released the button starts to other sound.
How can I do that?
you need to use ui::button for that, it provides listeners for touch began,ended and move.
MadJi
#3
Yes, I know this, but I wonder how it can be done with MenuItemImage…
I dont think it can be done with menuitemimage.
It’s not quite what MenuItemImage
is for you can play a single sound, but capturing the click up event isn’t there.
You could simulate it, maybe, play your down sound first, run your logic, then play your "up’ sound.
ui::button
or use a Sprite
with begin and end listeners.
MadJi
#6
Yes, that’s what I’m doing right now, but I wondered if there was a way to do it like a button. Thanks for the answers.