I am developer of Magic Particles: http://www.astralax.com
Recently I released Magic Particles v3.34. I corrected my wrapper for Cocos v3.xx too.
The info about features of my new version is located here: http://astralax.com/projects/particles/history
Some features are shown in this video: http://www.youtube.com/watch?v=4hUGSDuwJd8
Latest game that uses Cocos2dx and Magic Particles is “Juggernaut Wars”: https://itunes.apple.com/ru/app/juggernaut-wars/id1043532559?mt=8
General info about Magic Particles:
Magic Particles allows to create the special effects and playback them from own program. Magic Particles is cross-platfrom solution. At this moment API of Magic Particles exists for Windows, Mac OS, iOS, Android, Windows RT, Windows Phone, Emscripten and Marmalade SDK.
My API does not use any external functions except those ones which have been standard of C++ for a long time. That is why library draws nothing on its own, but it returns to user all information allowing to draw the special effect. Such a way allows to separate API from OS and graphic engine.
Also there is wrapper that allows to simlify the integration of API into user engine. Wrapper is an example with its own manual and open source code. The drawing of particles is exercised by wrapper.
You can download the wrapper for Cocos here: http://astralax.com/wrapper
List of commercial games that use Magic Particles: http://astralax.com/titles