Lua example dosnt work in windows 10 using visual studio 2022

Hello all
Compiled the engine using VS 2022 ( from git ) using cmake , created provate venv using python 2.7
All working great when executing the CPP part but .
Im Running the python script in seperat as im gettng error when running it from visual studio:

Build started...
1>------ Build started: Project: SYNC_RESOURCE-lua-empty-test, Configuration: Debug Win32 ------
2>------ Build started: Project: COPY_LUA-lua-empty-test, Configuration: Debug Win32 ------
1>Copying resources for lua-empty-test ...
2>Copying lua scripts ...
1>    copying to C:/dev/my/cpp/cocos2d-x/build/bin/lua-empty-test/Debug/Resources/res
2>usage: sync_folder.py [-h] [-s SRC_DIR] [-d DST_DIR] [-l LUAJIT] [-m MODE]
2>sync_folder.py : error : argument -l: expected one argument
2>C:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild\Microsoft\VC\v170\Microsoft.CppCommon.targets(156,5): error MSB3073: The command "setlocal
2>C:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild\Microsoft\VC\v170\Microsoft.CppCommon.targets(156,5): error MSB3073: ..\..\..\..\venv\Scripts\python.exe C:/dev/my/cpp/cocos2d-x/cmake/scripts/sync_folder.py -s C:/dev/my/cpp/cocos2d-x/tests/lua-empty-test/project/../src -d C:/dev/my/cpp/cocos2d-x/build/bin/lua-empty-test/Debug/Resources/src -l -m Debug
2>C:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild\Microsoft\VC\v170\Microsoft.CppCommon.targets(156,5): error MSB3073: if %errorlevel% neq 0 goto :cmEnd
2>C:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild\Microsoft\VC\v170\Microsoft.CppCommon.targets(156,5): error MSB3073: :cmEnd
2>C:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild\Microsoft\VC\v170\Microsoft.CppCommon.targets(156,5): error MSB3073: endlocal & call :cmErrorLevel %errorlevel% & goto :cmDone
2>C:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild\Microsoft\VC\v170\Microsoft.CppCommon.targets(156,5): error MSB3073: :cmErrorLevel
2>C:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild\Microsoft\VC\v170\Microsoft.CppCommon.targets(156,5): error MSB3073: exit /b %1
2>C:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild\Microsoft\VC\v170\Microsoft.CppCommon.targets(156,5): error MSB3073: :cmDone
2>C:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild\Microsoft\VC\v170\Microsoft.CppCommon.targets(156,5): error MSB3073: if %errorlevel% neq 0 goto :VCEnd
2>C:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild\Microsoft\VC\v170\Microsoft.CppCommon.targets(156,5): error MSB3073: setlocal
2>C:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild\Microsoft\VC\v170\Microsoft.CppCommon.targets(156,5): error MSB3073: ..\..\..\..\venv\Scripts\python.exe C:/dev/my/cpp/cocos2d-x/cmake/scripts/sync_folder.py -s C:/dev/my/cpp/cocos2d-x/cocos/scripting/lua-bindings/script -d C:/dev/my/cpp/cocos2d-x/build/bin/lua-empty-test/Debug/Resources/src/cocos -l -m Debug
2>C:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild\Microsoft\VC\v170\Microsoft.CppCommon.targets(156,5): error MSB3073: if %errorlevel% neq 0 goto :cmEnd
2>C:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild\Microsoft\VC\v170\Microsoft.CppCommon.targets(156,5): error MSB3073: :cmEnd
2>C:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild\Microsoft\VC\v170\Microsoft.CppCommon.targets(156,5): error MSB3073: endlocal & call :cmErrorLevel %errorlevel% & goto :cmDone
2>C:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild\Microsoft\VC\v170\Microsoft.CppCommon.targets(156,5): error MSB3073: :cmErrorLevel
2>C:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild\Microsoft\VC\v170\Microsoft.CppCommon.targets(156,5): error MSB3073: exit /b %1
2>C:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild\Microsoft\VC\v170\Microsoft.CppCommon.targets(156,5): error MSB3073: :cmDone
2>C:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild\Microsoft\VC\v170\Microsoft.CppCommon.targets(156,5): error MSB3073: if %errorlevel% neq 0 goto :VCEnd
2>C:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild\Microsoft\VC\v170\Microsoft.CppCommon.targets(156,5): error MSB3073: :VCEnd" exited with code 2.
2>Done building project "COPY_LUA-lua-empty-test.vcxproj" -- FAILED.
========== Build: 1 succeeded, 1 failed, 17 up-to-date, 0 skipped ==========

So i just run it like this in CMD:

(venv) C:\dev\my\cpp\cocos2d-x\venv\Scripts>python.exe C:/dev/my/cpp/cocos2d-x/cmake/scripts/sync_folder.py -s C:/dev/my/cpp/cocos2d-x/tests/lua-empty-test/project/../src -d C:/dev/my/cpp/cocos2d-x/build/bin/lua-empty-test/Debug/Resources/src  -m Debug
  Create C:/dev/my/cpp/cocos2d-x/build/bin/lua-empty-test/Debug/Resources/src\hello.lua
  Create C:/dev/my/cpp/cocos2d-x/build/bin/lua-empty-test/Debug/Resources/src\hello2.lua
  Create C:/dev/my/cpp/cocos2d-x/build/bin/lua-empty-test/Debug/Resources/src\mobdebug.lua
  0 items updated, 3 items created
  takes 0.0379998683929 seconds

now

When i try to run lua : lua-empty-test project im getting:

'lua-empty-test.exe' (Win32): Loaded 'C:\dev\my\cpp\cocos2d-x\build\bin\lua-empty-test\Debug\libcrypto-1_1.dll'. 
'lua-empty-test.exe' (Win32): Loaded 'C:\Windows\SysWOW64\glu32.dll'. 
'lua-empty-test.exe' (Win32): Loaded 'C:\Windows\SysWOW64\imm32.dll'. 
cocos2d: fullPathForFilename: No file found at .\hello.luac. Possible missing file.
cocos2d: fullPathForFilename: No file found at .\cocos/init.luac. Possible missing file.
cocos2d: fullPathForFilename: No file found at .\cocos/init.lua. Possible missing file.
cocos2d: fullPathForFilename: No file found at .\cocos/init. Possible missing file.
can not get file data of C:\dev\my\cpp\cocos2d-x\build\bin\lua-empty-test\Debug\lua\cocos/init\init
Exception thrown at 0x760BB522 (KernelBase.dll) in lua-empty-test.exe: 0xE24C4A02.
[LUA ERROR] [string ".\hello.lua"]:2: module 'cocos.init' not found:
	no field package.preload['cocos.init']
	no file '.\cocos\init.lua'
	no file 'C:\dev\my\cpp\cocos2d-x\build\bin\lua-empty-test\Debug\lua\cocos\init.lua'
	no file 'C:\dev\my\cpp\cocos2d-x\build\bin\lua-empty-test\Debug\lua\cocos\init\init.lua'
	no file '.\cocos\init.dll'
	no file 'C:\dev\my\cpp\cocos2d-x\build\bin\lua-empty-test\Debug\cocos\init.dll'
	no file 'C:\dev\my\cpp\cocos2d-x\build\bin\lua-empty-test\Debug\loadall.dll'
	no file '.\cocos.dll'
	no file 'C:\dev\my\cpp\cocos2d-x\build\bin\lua-empty-test\Debug\cocos.dll'
	no file 'C:\dev\my\cpp\cocos2d-x\build\bin\lua-empty-test\Debug\loadall.dll'
The program '[648] lua-empty-test.exe' has exited with code 0 (0x0).

What im doing wrong ?
Thanks

I am not sure. I can tell you that it is unlikely we have tested with VS 2022 yet. I’d suggest using a supported version of VS as an initial test.