Low FPS on chrome mobile

Hey guys, im having a problem. in order to test I started a new blank project and just putted a sprite on the scene. I’m building to web-mobile with debug mode as active so I could check my FPS. on my desktop my fps are 120. but when I open it with my phone I got 30 fps… my phone is POCO PHONE x2 so its a powerful one. can anyone give any solution? testing with latest version

Your desktop is no parameter, pcs are way more powerful than phones.

Said so, it is weird that you only got 30fps on mobile, Cocos should be a very lightweight engine. Which version are you using?

PC ofc will be more powerful, but my phone is also very very power (playing much games with 80+ fps) that happens only on cocos. I’m testing with latest version 3.1.1. try it by your self just make a new empty project put a sprite on the scene build it for web-mobile and open with with chrome on your mobile at debug mode to check the fps

#UP please really want to continue developing with Cocos. i have done much progress on some of my progress but that’s really critical…