So, I had two scenes, with one main scene invoking another scene with window.open
I have build the project with 2 scenes and set up.
But after opening 2 and more windows, FPS of each window falls marginally.
Since I have tried this in empty hello world project,
I can’t figure out it behaves like this.
I appreciate the help.
Its happening both in chrome and as well as in firefox.
Chrome’s version is Version 64.0.3282.186 (Official Build) (64-bit). But have checked on other versions too and same case exists.
My Cocos Creator version is - 1.6.1-beta.2 , because its free from this known issue -
I am uploading the demo project here.
Just start the server with npm start on the folder.
And enter url http://localhost:3000/pm/ in any browser
Then you can notice yourself, when FPS drops , you just change the tab of main (entry scene), and then check spawned tabs, they will get their fps around 60.
What I am having trouble understanding is , when new build is of another scene and is opened in new window, why the opener tab(entry scene) has any effect on the newly opened tabs.
Anyhow, So can this issue be diagnosed further , because I need to open multiple tabs from my Lobby Screen.
From my experience running multiple games at 60 fps is pretty taxing on the system. On my i7 6400k / radeon 390x PC it’s not really a problem, but my 2015 MacBook Pro i5 / iris pro I can hardly run the game and the editor at the same time.