Looks like CameraBackgroundDepthBrush crash is back in 3.17.2

Hi, we are seeing bunch of CameraBackgroundDepthBrush crashes in Google Console for 3.17.2 Anyone have a work around or fix please? Thanks!

Huawei HUAWEI Y6 Pro 2019 (HWMRD-M1), 2816MB RAM, Android 9
*** *** *** *** *** *** *** *** *** *** *** *** *** *** *** ***
pid: 0, tid: 0 >>> com.foo.game <<<
backtrace:
  #00  pc 0000000000019f8c  /system/lib/libc.so (memcpy+168)
  #01  pc 000000000001f4e3  /vendor/lib/egl/libGLESv2_mtk.so
  #02  pc 000000000001edd3  /vendor/lib/egl/libGLESv2_mtk.so
  #03  pc 000000000001ae0d  /vendor/lib/egl/libGLESv2_mtk.so
  #04  pc 000000000001a9a3  /vendor/lib/egl/libGLESv2_mtk.so (glDrawElements+90)
  #05  pc 000000000000a1bd  /system/lib/libGameGraphicsOpt.so (hw_glDrawElementsHookV1+4)
  #06  pc 00000000005fd964  /data/app/com.foo.game-7fObv8Aovt3Yz101ji6lHA==/lib/arm/libMyGame.so (cocos2d::CameraBackgroundDepthBrush::drawBackground(cocos2d::Camera*)+260)
  #07  pc 000000000063ee38  /data/app/com.foo.game-7fObv8Aovt3Yz101ji6lHA==/lib/arm/libMyGame.so (cocos2d::Scene::render(cocos2d::Renderer*, cocos2d::Mat4 const*, cocos2d::Mat4 const*, unsigned int)+460)
  #08  pc 000000000063ec60  /data/app/com.foo.game-7fObv8Aovt3Yz101ji6lHA==/lib/arm/libMyGame.so (cocos2d::Scene::render(cocos2d::Renderer*, cocos2d::Mat4 const&, cocos2d::Mat4 const*)+28)
  #09  pc 000000000069abe0  /data/app/com.foo.game-7fObv8Aovt3Yz101ji6lHA==/lib/arm/libMyGame.so (cocos2d::Director::drawScene()+480)
  #10  pc 000000000069dc30  /data/app/com.foo.game-7fObv8Aovt3Yz101ji6lHA==/lib/arm/libMyGame.so (cocos2d::Director::mainLoop()+132)
  #11  pc 0000000000000147  /data/app/com.foo.game-7fObv8Aovt3Yz101ji6lHA==/oat/arm/base.odex (offset 0x43000)