I’m experimenting with libpd, nothing fancy yet, just a couple of CocoaTouch apps. It seems to me that libpd could be integrated into Cocos2d-x as the only audio engine, keeping the current API unchanged but also adding options for loading/playing/comunicating with Pure Data patches. Has anyone tried it in a Cocos2d-x game?
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That sounds great!! Do you have any examples of what you’ve done?
I would like to see/hear something.
@Zant there you go! nothing fancy as I said but I hope this can help you. Also this can help with some inspiration