LFParticleSystemNode anchoring

I’m using the code that @ricardo made to render a b2ParticleSystem.

My question is, if I move around the LFParticleSystemNode via an animation or whatever it maybe, will the underlying particle system move along?

Thats a good question. We should try it out.

I tested it and it looks like everything it’s all relative and that when I move the LFParticleSystemNode the particle system also moves along smoothly :slight_smile: