I want to open a popup window in a scene. So I tried to solve it by doing another scene and push/pop the new scene. but I fall into a cocos2dx bug and I cant do it this way (see my post : Problem with RenderTexture and Nodes using global Z order)
However, assuming I do it as a cocos2:Layer inside an Scene. how can I pause everything on my scene but let my Layer still be active (it may animate as well)
Is it even possible?