Issues importing TGA textures from Maya to Cocos Creator 3.5

Hello everyone!
I imported an FBX file from Maya into Cocos Creator 3.5. However the textures are not rendering correctly.

I noted that when I inspect a material asset, the USE ALBEDO option comes deactivated by default. It’s necessary to 1) activate manually this option for each material, and 2) select the corresponding TGA texture file individually.

I would like to see it it’s possible to import FBX assets directly from Maya with their textures in place.

Thanks in advance!

Could you give a not rendering correctly FBX file to test?

I have tested the fbx file you sent me, and the automatic import of materials is phong will be implemented in creator 3.5.1, Please look forward to it!

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