Hello everyone!
I imported an FBX file from Maya into Cocos Creator 3.5. However the textures are not rendering correctly.
I noted that when I inspect a material asset, the USE ALBEDO option comes deactivated by default. It’s necessary to 1) activate manually this option for each material, and 2) select the corresponding TGA texture file individually.
I would like to see it it’s possible to import FBX assets directly from Maya with their textures in place.
Thanks in advance!