Make a custom material with custom shader. Just change last lines of fragment shader like below:
ALPHA_TEST(o);
o.a = o.a-0.004;
gl_FragColor = o;
This will cutoff alpha channel a little bit and prevent that visual artifact. Normally I couldn’t see the problem in my monitor so I cranked colors to see the result and it works. Here is the video:
Let me know if you want to see a tutorial in this subject.
See you…
thanks, yeah, i suppose this could be a workaround, but i think it should be fixed at engine level. changing tens of labels is quite tediuous (only to change them back when a fix is issued)
You may edit builtin shader code to not change labels manually until fix released.
It’s placed here in my setup:
C:\CocosCreator\2.3.3\resources\static\default-assets\resources\effects\builtin-2d-sprite.effect