Is there any way to embed a cocos2dx game as apart of exists ios(swift)/android project

I have an exists mobile project (both android and ios), now I need to build a small game by cocos2dx and embed it in to my project, as my question, is there anyway to do it? I haven’t found any solution to do that.
Thanks and best regards.

Check this user’s Android implementation as a reference to how you can accomplish what you’re after: https://github.com/intmainreturn00/CocoSlice

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Use JNI. Not so long ago I tested this feature. I created my activity in android studio, and at the touch of a button it opened the cocos activity, transmitted data there, and the game started. Then back, by pressing the button in cocos, cocos opened my activity and also sent the data. I was testing the possibility of integrating and interacting cocos with the native capabilities of the android platform. I think everything is quite feasible (useful link).

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