I have a 3D world, and I would like to rotate houses around bottom center, however my world coordinate system has Y up (as most modelling tools have). This means I can’t place my anchor point in the middle of my house, because I can’t change the Z…
If I understand correctly what everyone here is trying to do, what about if you create a parent node, and then add the 3D node as a child of that node at whatever distance you need from the parent node. You then apply rotations to the parent node, and the child 3D node will rotate around it.