Is there a way in the box2d world where the enemy reacts to the level and chase the player?

The level I made is a top-down view, and the level has a static_body.
Enemies respond to those colliders,
so they need an algorithm like A* to find the best path to chase the player.
Are there any good algorithms to chase players in box2d?
And is there a tutorial on this?

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I implemented the evasive action through raycast with reference to steering.

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