Hello,
I’m testing the draw calls with some meshes and I was able to batch MeshRenderer
with same material using enable auto batch
.
Is it possible to batch skinnedMeshRenderers
?
SkinnedMeshRenderer
does not have a public enable auto batch
on inspector but I’m trying to set it on onLoad
. But it is not batching.
What are the requirements for the batch to work ? skinnedMeshRenderer
and meshRenderer
.
meshRenderer
have the property use auto batch
that work in some cases, is there a documentation for requirements for the batch to work? I’m also trying to understand when and why sometimes it does not work.