Is possible to batch SkinnedMeshRenderer ? 2.4.3


I’m testing the draw calls with some meshes and I was able to batch MeshRenderer with same material using enable auto batch.

Is it possible to batch skinnedMeshRenderers ?

SkinnedMeshRenderer does not have a public enable auto batch on inspector but I’m trying to set it on onLoad. But it is not batching.

What are the requirements for the batch to work ? skinnedMeshRenderer and meshRenderer.

meshRenderer have the property use auto batch that work in some cases, is there a documentation for requirements for the batch to work? I’m also trying to understand when and why sometimes it does not work.

SkinnedMeshRenderer do not support batching in 2.x, but will support in 3.0.