I’m testing the draw calls with some meshes and I was able to batch
MeshRenderer with same material using
enable auto batch.
Is it possible to batch
SkinnedMeshRenderer does not have a public
enable auto batch on inspector but I’m trying to set it on
onLoad. But it is not batching.
What are the requirements for the batch to work ?
meshRenderer have the property
use auto batch that work in some cases, is there a documentation for requirements for the batch to work? I’m also trying to understand when and why sometimes it does not work.