iPad Pro 11 support?

iPad Pro 11 support?
0

#1

When running on iPad Pro 11’ inch on simulator (I don’t own the device) game is letterboxed in old iPad (3:2) aspect ratio, namely 1024x768 (in points). Usually this is caused by missing launch image, but there aren’t any new to add in assets editor in Xcode. I even tried an empty project and couldn’t do it. It only worked fine If I used LaunchScreen made in storyboard.


#2

You aren’t getting the right size in the simulator? Is there anything out of the ordinary in your AppDelegate? I also think you can do this without storyboards using launch images.


#3

I can try it for you. I got the iPad Pro 11.


#4

I have an iPad Pro 2 12.9 if you ever need anything.


#5

This isn’t really problem cocos2d-x itself, I think, but from the other hand everyone will probably face this, unless it’s just a simulator issue, which I doubt is.

Can you run an empty iOS project (Single Page) with added launch images? (be sure to remove LaunchScreen.storyboard) and print the size of it?


#6

This is how it looks on simulator:

Here’s example project: