Okay, so i performed a build ( binary ) for IOS on my game, then I went to build > jsb-binary > frameworks > runtime-src > proj.ios_mac and choose mygame.xcodeproj to open in Xcode.
Now, in Xcode ( 8.1 ) , I go ahead and check settings like Identity, Setting, and Deployment Info, however, in Deployment Info should I leave it at 6.0 or move up to 8.0? Do you think some people are still with ios 6 for older devices…?
Also, I install my game into my Iphone 5S ( IOS 10.1.1 ), via Xcode however, the music / sounds don’t play… ? The game is giving me a steady fps 55-60, which is not bad…. So my main question is, can I compile as well through Xcode or once I make the changes within Xcode ( like mentioned above ), I should go ahead and compile through Cocos Creator?
Also, I’ve noticed that if i BUILD > COMPILE using default, mygame.app size would be higher? Is this due to the fact that is using jsb? However, if I BUILD > COMPILE using binary, mygame.app size is smaller? May I ask, the main difference between building / compiling through default and binary? I do apologize if so many questions, but I would like to understand the process better, and do things right…Thanks for reading and God Bless…