iOS 10.0 Performance under 10 FPS?

iOS 10.0 Performance under 10 FPS?
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#1

Hello everybody,

I restart a project after 4 years of silence. My first was on Cocos so … I downloaded the Cocos Studio 2 because I want a tool to design simply and develop in CPP, with XCode. (If I understand, it will be soon with Cocos Creator but not available for the moment ou en beta).
Everythings seemed to be well but I have a very very slow FPS under 8FPS. But my app just uses 10 png/nod for the main scene. So I don’t understand.
My tools :
XCode 8
Cocos2d-X 3.10

I searched to run the test with the cocos performance test, to verify, but it’s the same. FPS around 11/12.

I saw this post, I don’t know if it’s the same problem, not sure.
If somebody has the same issue … or has the solution ?

Thx a lot


#2

I guess they are not the same problem.
Is it only happen on iOS 10? Did you try other iOS devices with different system version?


#3

Just to confirm, are you testing on a physical device or on the simulator?

My game (which heavily uses physics and implements a decent number of third-party frameworks) runs at a steady 60 FPS on a physical device (even the slower devices!) while on the simulator it runs at ~10 FPS.

If you want to get an accurate frame rate, use a physical device.


#4

Many thanks for your responses.
@dumganhar : Yes I tested on iOS 9 but it’s the same problem… I tested on ipad, ipad pro, ipad air, or on iphone … same problem.

But as @ryanbournedev has suggested I did’nt try on a physical device, only on the simulator. But I don’t have any device under the hand… I will test tomorrow and give a feedback.

Thx a lot guys


#5

@Grododo Definitely give testing on a device a go, I’ll await hearing back from you!