Hello guys, i do have some serious issues with touch performance on iOS 10.+ tested cocos version 3.10 and 3.13.1. After while for no clear reason - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event start to be called with 40ms+ delay even through the game is still running on 60fps, cpu usage is under 23% and there is no blocking logic inside touch implementation. In fact it does do the same thing even if i’ll comment out whole method and keep just logging here. Only way i was able to bypass the issue is using nstimer instead of displaylink It’s not happening all the time, sometime you have to switch between scenes few times.
I’m not encouter the same issue on empty project using GLKit… however i did not have enough time yet to try GLKit in cocos. Anyone encounter the same issue?