I want to interact two sprite actions. I guess sequence not supporting different sprites.
I need;
After completing sprite A action(s) I want to start B sprite action
how can I make it?
I want to interact two sprite actions. I guess sequence not supporting different sprites.
I need;
After completing sprite A action(s) I want to start B sprite action
how can I make it?
You could use Sequence
Example:
scene->runAction(Sequence::create(MoveTo(...), MoveTo(...), NULL));
examples describes only one sprite sequence, I want sequence for different sprites. It seems only solution is calculating duration of sprite 1 actions and delay sprite 2
after sprite1 action > run sprite 2 action
Did you look at CallFunc
?
running sprite B action as CallFunc in sprite A sequence I will try this
Running Ease
action in sequence within CallFunc
crashes. without Ease it works
Show your code please
auto toppercentanim = CallFunc::create([&](){
auto scalepercent = ScaleTo::create(0.4f, 1.5f);
auto percentease = EaseElasticOut::create( scalepercent );
auto scalepercent2 = ScaleTo::create(0.2f, 1.0f);
auto seq_ = Sequence::create(percentease, scalepercent2 );
spriteB->runAction(seq_);
});
auto seq = Sequence::create(easeAction, scale2, moveby, spa, setPercent, toppercentanim, nullptr);
spriteA->runAction(seq);
If i remove ease in CallFunc
still not working, it works only if i remove sequence in CallFunc
You forgot to add nullptr
at the end
Omg!, thanks It works
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