Idea: Joint/physicsbody->setDebugDrawEnabled(bool);

Idea: Joint/physicsbody->setDebugDrawEnabled(bool);
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(incredibly small post)

What would be the flaw with a simple code line you could use enable a debug drawline on a specific body?

Joint/physicsbody->setDebugDrawEnabled(bool);

i see it going well in a lambda for a sequence adding some sort of rainbow flashing effect