Hello, @Koei @slackmoehrle
The builds generated for native Android are quite slow. I turned on the stats and noticed that the renderer is taking up on average 8ms of the frame time.
First I assumed it might be the game. Then just to gain clarity I generated a build for an empty project with a single label. To my surprise the renderer was taking up on average 7.5ms of the frame time for this as well.
Here are the screen shots of the stats from the native build
So I took things further and generated Web Mobile builds for both the empty project and my game and found that the performance was silky smooth and the renderer was at 1 - 2ms on average.
Screenshots of the Web Mobile builds
I have attached the screenshots of the build config for the Native and the Web Mobile build
I wouldn’t have measured this if I wasn’t encountering frame drops for trivial things such as tweening opacity, scale or position.
Please let me know if I’m missing a checkbox to tick to get the performance that the native platforms are known for.
FYI:
Cocos Creator 3.3.2
NDK: 19.2.53
Android Studio Arctic Fox 2020.3.1