I need to debug my game on a real device (in order to see conole.log() and possible crash messages). I’ve followed the instructions at here. It says that I need to build in debug mode and run it on the device and then open a URL. My problem is that if I check the debug flag the build fails with this error:
[runCmd C:\Users\MrAlone\Documents\Projects\Games\Cocos\Archer\build\android\proj\gradlew.bat] > Task :Archer:mergeDebugResources FAILED
C:\CocosDashboard_1.…\lib\renderer.ccc:1 [runCmd C:\Users\MrAlone\Documents\Projects\Games\Cocos\Archer\build\android\proj\gradlew.bat - error] Could not resolve all files for configuration ':Archer:_internal_aapt2_binary'.
> Could not find aapt2-4.1.0-6503028-windows.jar (com.android.tools.build:aapt2:4.1.0-6503028).
Searched in the following locations:
https://dl.google.com/dl/android/maven2/com/android/tools/build/aapt2/4.1.0-6503028/aapt2-4.1.0-6503028-windows.jar
But if I build without the debug flag the game builds successfully and runs on the device but then when I go to the specified URL I get the following error message:
Both devices are on the same local network so I’m not sure what could be the problem. (using Cocos Creator v3.5.2)
Any help would be really appreciated. Thanks