How to use SpriteBatchNode in cocoscreator

Hello.
I’m pleasure to post the first topic in this forum.

I’m developing the game by using cocoscreator 1.9.2.

I found the fps low issue when I had added many sprites in node.

The code is the following

Blockquote

cc.Class({
extends: cc.Component,
properties: {
    spAtlas:{
        default:null,
        type:cc.SpriteAtlas
    }
},
onLoad () {
    this.d_node = 1000;
    this.pos_out = cc.p(100000, 100000);
    this.array_body = [];
    this.body_time = 0;
},
start () {
    var p_node;
    var comp;
    var i;
    for (i = 0; i < this.d_node; i++) {
        p_node = new cc.Node();
        comp = p_node.addComponent(cc.Sprite);
        comp.spriteFrame = this.spAtlas.getSpriteFrame('node');

        p_node.setScale(1, 1);
        p_node.position = this.pos_out;
        p_node.rotation = 0;
        this.node.addChild(p_node, 2, 1);
        this.array_body.push(p_node);
    }
},
update (dt) {
    this.body_time ++;
    this.redraw();
},
redraw() {
var p_node;
var i;
var scale;
var x, y;
for (i = 0; i < this.d_node; i++) {
	p_node = this.array_body[i];
	p_node.position = this.pos_out;
	if (this.body_time > 20) {
		scale = this.randomInt(0.4, 1);
		p_node.setScale(scale);
		x = randomInt(-500, 500);
		y = randomInt(-500, 500);
		p_node.position = cc.p(x,y);
	}
    }
},
randomInt: function(min, max) {
    min = Math.ceil(min);
    max = Math.floor(max);

    return Math.floor(Math.random() * (max - min + 1)) + min;
},
}

Blockquote

The fps will be 30 when this code is running.
I hope to use CCSpriteBatchNode or CCSpriteFrameCache like as cocos2d-x.

Is anyone to help me.

Best Regards

@jare can you help with this? I’d like to know too.