When exporting atlases from Spine you get .atlas file. The .atlas file doesn’t get read the same way a .plist texture atlas gets read if for example exported from TexturePacker.
Spine works fine, but I would like to use the images in the exported atlases also for other purposes.
Why aren’t .atlas files supported at texture atlases?
Are there any way to convert .atlas to .plist or other formats that cocos creator understands?