Hi,
A few simple steps:
- Create a prefab.
- Use that prefab in two or more scenes.
- Make a change in that prefab (either directly to the prefab or on one of the scenes with linking to the prefab (green nodes in node tree).
After this I would like to have the prefab updated in both scenes automatically, looking exactly the same. How can I do this by statically building the node tree in Cocos Creator?
The only way I know how to this is to dynamically by code, while scene is running to add the updated prefab to different scenes. This is no what I would like to do though. I would like to apply the prefab to many scenes and have them update automatically in the “static” Cocos Creator scene node tree.
Hope I explained this well enough!
Thanks for any help!