How to update a prefabs in several Cococs Creator scenes?

Hi,

A few simple steps:

  • Create a prefab.
  • Use that prefab in two or more scenes.
  • Make a change in that prefab (either directly to the prefab or on one of the scenes with linking to the prefab (green nodes in node tree).

After this I would like to have the prefab updated in both scenes automatically, looking exactly the same. How can I do this by statically building the node tree in Cocos Creator?

The only way I know how to this is to dynamically by code, while scene is running to add the updated prefab to different scenes. This is no what I would like to do though. I would like to apply the prefab to many scenes and have them update automatically in the “static” Cocos Creator scene node tree.

Hope I explained this well enough! :slightly_smiling_face:

Thanks for any help!

I don’t know how I didn’t get it to work before, but it was super simple. Just link the prefab in both scenes (green nodes) and they will update automatically from the prefab :slight_smile:

This forum post can be removed, it’s so straight forward.