I was trying to take screenshot of game over screen and share it across.
What is the best quick way for Android/iOS from cocos2d-x javascript code ?
I was trying to take screenshot of game over screen and share it across.
What is the best quick way for Android/iOS from cocos2d-x javascript code ?
You can take a screen shot in this way:
screenshot: function (fileName) {
var tex = new cc.RenderTexture(winSize.width, winSize.height, cc.Texture2D.PIXEL_FORMAT_RGBA8888);
tex.setPosition(cc.p(winSize.width / 2, winSize.height / 2));
tex.begin();
cc.director.getRunningScene().visit();
tex.end();
var imgPath = jsb.fileUtils.getWritablePath();
if (imgPath.length == 0) {
return;
}
var result = tex.saveToFile(fileName, cc.IMAGE_FORMAT_JPEG);
if (result) {
imgPath += fileName;
cc.log("save image:" + imgPath);
return imgPath;
}
return "";
}
Hello,
Am working on screenshot. I have used above code. Am able to succeed in IOS platform. But in android am getting black image. Am using version 3.5.
By using imagePath i have created sprite. In Ios am bale to create Sprite. But in Android am getting following error.
Get data from file(/data/data/org.cocos2dx.MyPuppy/files/savedImageName) failed!
I need help. Is anyone getting same error?
Thanks & Regards
Gurudath
Hello,
Is anyone solved the above issue?
add little delay …and it should work fine
Any way to get Base64 data from texture in web?