Hi!
I need to cut one texture into several rectangles - sprites.
In previous versions of the engine, this could be done something like this:
cc.Class({
extends: cc.Component,
properties: {
texture_pic : cc.SpriteFrame,
node_cut: cc.Sprite,
},
onLoad () {
let tx = this.texture_pic.getTexture();
let cutPic = new cc.SpriteFrame(tx);
cutPic.setRect(new cc.Rect(0,0,100,100));
this.node_cut.spriteFrame = cutPic;
},
});
I have Cocos Creator 3.6.0, I did not find such methods, I managed to achieve this
the only way: At first, using the Mask, I got a small rectangle, then I rendered to a texture, and then
saved this to a new sprite texture. How can I directly cut a part of a texture and save it to a new sprite
avoiding the mask and render to texture?
I will be grateful for your help!