I have following animation
var moveTo = moveTo(0.1, endPos);
var fadeIn = cc.fadeIn(0.1);
var fullAnim = cc.sequence(moveTo , fadeIn );
obj.runAction(fullAnim);
Can’t seems to be able to do this with Cocos 3.
How do I do something like this now?
@Fabrizio thank you for your answer.
Does union() mean those 2 tween run at the same time?
union()
: Integrate all previous actions to an action. You can refer to this API documentation: https://docs.cocos.com/creator/3.0/api/en/classes/tween.tween-1.html#union