How to runAction with Cocos 3.0

I have following animation

var moveTo = moveTo(0.1, endPos);
var fadeIn = cc.fadeIn(0.1);

var fullAnim = cc.sequence(moveTo , fadeIn );

obj.runAction(fullAnim);

Can’t seems to be able to do this with Cocos 3.
How do I do something like this now?

I think you should use Tween, please check this:
https://docs.cocos.com/creator/3.0/manual/en/tween/?h=tween

@Fabrizio thank you for your answer.

Does union() mean those 2 tween run at the same time?

union(): Integrate all previous actions to an action. You can refer to this API documentation: https://docs.cocos.com/creator/3.0/api/en/classes/tween.tween-1.html#union