How to prevent collision tunneling in Collision system?

I have a game i shoot balls into another ball. I am using physics engine and Balls are shooted fast and collision are detected fine. But i have some performance issues so im looking to use collision system.but with it there is a lot of collision tunneling and there is no Bullet option.
How can in improve collision detection?

What version of creator are you using?
Physical engine performance issues need to be checked and collision systems are not recommended for physical orbits.
Excuse me is on which platform appears the performance to be unusual, on the different handset performance is not good.

Cocos creator 2.1 and the platform is facebook instant

chipmunk (cocos2ds native physics engine doesnt support tunneling avoidance), you probably have to switch to box2d to fix it

Can you give me a demo for the test?

I can’t . My game is already live and change the physics systems will break everything