How to optimize rigidbody 3d in 2.4 version

I have 50 spheres in game and i have to show some gravity effect like falling to the ground.
But FPS goes down on devices to 10.

actually i have to added rigidbody 3d component on all of these balls.

Any optimization technique?

Hi, what is your main target platform and device? Does the device or platform support JIT, JS performance will be very bad on platforms that don’t support JIT, such as IOS devices. If so, there is no good solution for now.

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i am working on facebook instant game.