I’m a contributor of Effekseer, which is OSS third-party particle effect tool.
Some people requests to support Effekseer in Cocos Creator.
EffekseerForWebGL renders effects to current framebuffer directly.
I’m searching a function to insert external rendering functions in Cocos creator rendering flow like CommandBuffer.IssuePluginEvent (Unity’s function)
If this function is implemented, SpriteStudio, Live2d and many third-party tools can be used on Cocos Creator.