In creator2.x I’ve used cc.orbitCamera to flip one node into another. just like flipping a coin from one side to the other.
What technique should I use in creator3.x where cc.orbitCamera is missing. Is there a replacement? I looked into Tween but there is no orbitCamera.
Yes, this provide me with sufficient solution, thank you!
Just for my learning argument sake, if I want to implement the orbit camera, is there a simple step by step suggestion how to do so? If I add camera component to the node (2d scene), how do I use it? Can I set the eye location just like it was done in old JS solution: cocos2d-html5/CCActionCamera.js at bd519eeca93c0237e531d5b7a9246f30c4f29291 · cocos2d/cocos2d-html5 · GitHub
I guess the camera attached to that old JS node was different that this new one. The new camera has no “eye” property.