if i do this in the creator:
this.node.active = false
my fps, a device performance etc goes up
How can i disable a node in a cpp project?
if i do this in the creator:
this.node.active = false
my fps, a device performance etc goes up
How can i disable a node in a cpp project?
setEnabled(bool);
This is not a true
cocos2d::Node class does not have “setEnabled(bool)” function
And as i see only an ui classes have this function. But in the creator you could do it for all game object on a scene.
And this function does not disable an ui node. I still see an ui node on a scene. Creator’s way looks like remove a node from scene. It stops rendering a node, updating a node, etc.
I am using v4.0
If you want to remove the node:
removeFromParentAndCleanup()
Or
removeFromParent()
depending upon your needs.
setVisible(bool)
To show/hide
pause()
Pause pauses the node’s scheduled function calls, its actions and its events
resume()
to resume.
I misread your first post. I apologize. I was driving to an appointment and answering at the same time.
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