I am using Cocos Creator 3.
I have a ball spin animation and I wanted to detect specific time in that animation. Say after 20 sec. I want to do something else.
this._ballAnimation?.play('spin);
this._spinAnimationState = this._ballAnimation?.getState('spin');
I could track the
this._spinAnimationState.current
in update function and detect specific time.
But is there another way of doing this?