How to calculate position of Node after using ->visit for RenderTexture?

How to calculate position of Node after using ->visit for RenderTexture?
0.0 0

#1

So I have created 6 RenderTextures with size of 200x200 and winsize set to 1366x768.
Then i add it to the clipper, and in touchMoved i draw a circle then call:

_renderer[i]->begin();
drawer->drawDot(location, 30.0f, RED);
drawer->visit();
_renderer[i]->end();

Why does the draw position changed? it is not in the touch location, but changed depend on the renderer position…
how to calculate the new position of the drawer?
Thanks…